Freitag, 6. Dezember 2019

Wot I Think: Halo: Reach

I’m bad at liking old shooters, because I struggle to see through the ways they’ve been surpassed. Modern games look better. They feel better. They have bumslides. They are generally obliged to develop their protagonists into something more than a number and a helmet.

These are all problems for the nine-year-old Halo: Reach, but I’ve ultimately enjoyed myself despite them. There is wisdom in the old ways, even if they no longer punch so hard. Although, in fairness, the punching itself is still solid.

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