Alexandre Ignatov makes strange, quiet, melancholy worlds to explore. He calls them “sad3d”, also the name he publishes under on itch.io. But Ignatov has a whole back catalogue of these games, and they’ve only been growing larger and more complex with time. If you’ve been reading RPS closely you might know of the most recent ones, It’s Winter and Routine Feat.
Ignatov’s games have a depth of interaction you don’t see outside of immersive sims, yet no pressure to really do anything, and a distinctly Russian identity. I found I couldn’t stop thinking about them, so I contacted Ignatov to ask about their origins and inspirations.
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