Game dev can be tricky stuff. It’s easy to think of crunch as something that only bothers the big dogs – massive studios churning through their hundreds-strong workforce to get out a particularly snazzy-looking 3D rock.
Absolutely shocking, then, that indies are far from exempt from inexcusable working conditions. Starbound might have helped put Chucklefish on the map, but that may have come at the expense of convincing numerous starry-eyed young developers to give up their rights and pay.
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