Donnerstag, 1. August 2019

Daggerfall Unity renovates Bethesda's 1996 RPG with all mod cons

I never played The Elder Scrolls II: Daggerfall. How could I? I was two years old, geez, give me a break. No, my Elder Scrolls journey started with Oblivion. My experience is forever tied to Wes Johnson’s goofy barks and that video where the guy goes “Have you heard of the high elves?”

Still, Daggerfall is a tantalising mystery. It’s a 62,0000-square mile colossus that’s almost unrecognisable as an Elder Scrolls game. I’ll probably give it a dive, too, now that a long-running replacement engine is almost complete.

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