Insane Robots is a hybrid card game/roguelite that truly believes it’s wacky and zany and kerrayzee, in the manner of a middle-aged insurance salesman who kicks back by wearing a t-shirt reading “I’m bonkers, me!” while manning his six-burner gas barbecue with temperature gauge, modular hotplate and removable drip tray.
Just don’t make eye contact, yeah? It is, however, an entirely proficient game of turn-based hitpoint-nobbling, with a simmering sense of dilemma about whether to attack, defend or defuse. The escalating lethal frenzies of Slay The Spire it is not, but rather a series of frighteningly equally-matched battles, with nice sideline in bluff and gamble.
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