Premature Evaluation is the weekly column in which we explore the wilds of early access. This week, Fraser’s been kicked off the HMS Horace and left stranded on Seeds of Resilience’s deserted island. He’s found a new job though: managing a colony of fellow castaways. Probably more game journalists. The sea’s lousy with them.
I’ve been staring at the mostly static screen – an island with trees and rocks and not much else – for long enough that the ice in my drink has melted, and I’m still no closer picking tasks for my pitiful band of shipwreck survivors. I’ve lost count of the amount of hemp and wood and fish I’ve sent them to collect, and the thought of starting what feels like the same day all over again is just a bit too much. If I plant one more tomato, I’ll snap. I know I will. Starvation and natural disasters are minor threats compared to the tedium of living on a deserted island.
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