This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they underwent to make the best bits of their games. This time, Slay the Spire [official site].
Slay the Spire is a deck-building card game about careful attack and defence. And poisoning. And letting your own blood to amplify your damage, and hitting each enemy every time you lose a card, and gaining energy by hovering close to death. It’s a bit like Hearthstone, but it’s also a Rogue-like in which you ascend floors and find new cards and relics which power up your character in transformational ways.
It’s really good! And the secret behind it is a detail that seems minor, but without it your card-playing strategising would be for nothing. It’s the fact you get to see what your enemies will do on their next turn. (more…)
from Rock, Paper, Shotgun http://ift.tt/2Gq3d5K
via IFTTT
Keine Kommentare:
Kommentar veröffentlichen