Donnerstag, 8. Februar 2018

Smoke and Sacrifice blends story into a survival sandbox

Smoke and Sanctuary

There are very few truly original ideas, and fewer still in games. The survival sandbox genre as we know it now is the result of a thousand micro-evolutions, ideas bolted onto each other, and talent transferring between studios.

As such, Smoke and Sacrifice’s initial similarities to Klei’s excellent Don’t Starve aren’t that surprising, and are hard to hold against it when the game looks this pretty (in a grim fantasy way). More importantly, the game seems to be putting its own distinct spin on a now-familiar concept, putting story front and center in a genre where it’s typically secondary, if not totally absent.

(more…)



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