Dienstag, 20. Februar 2018

Playerunknown’s Battlegrounds introducing ping-based matchmaking, new map to follow

The problem of high-ping players disrupting Playerunknown’s Battlegrounds matches with their jerky movement and wonky hit detection hopefully won’t continue for much longer, as developers PUBG Corp have announced plans to start testing a solution this week. Having previously considered the approach of a maximum ping limit, they now say they’re going to divide matchmaking pools by ping, putting low-ping players together and placing HPBs in a screeching dialup pen. The devs don’t know when this will properly launch in the main game for everyone, but they plan to start testing in some regions sometime this week.

They’re also starting to mutter about future plans for the game, including a new map. (more…)



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