The cosmic ballet continues: just as MOBAs replaced MMOs in the popular consciousness, now battle royale games are flavour of the year, and sadly that, together with general multiplayer market saturation, means casaulties.
Not even a week ago, Epic’s MOBA/shooter hybrid Paragon faced the axe, and now that same is true of Gigantic. Motiga’s monstery multiplayer game was another lane-runner/face-shooter combo, and one whose development was lead by ex-StarCraft lead designer James Phinney. If you want to have a ball with it, you’ve got until July, when it’s walked off into a shady place forever.
(more…)
from Rock, Paper, Shotgun http://ift.tt/2nwAap7
via IFTTT
Keine Kommentare:
Kommentar veröffentlichen