I’m not entirely sure what’s going on in Living Dark, but I’m intrigued. It’s a neo-noir open world game announced on Tuesday by RocketWerkz, Dean Hall’s studio. While he’s been heading a team busy with Stationeers, which released on early access this week, a separate team has been working on Living Dark under wraps for the past year. At its heart is a relationship system “that drives the behaviour of every character in the city”, with a proceduarlly generated narrative that’ll be different for every player.
So far they’ve put out an ambitious list of features and three teaser trailers, with two more to follow this week.
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