XCOM 2 [official site]’s technical problems are “the first thing we talk about about when we come in in the morning”, claims lead designer Jake Solomon. “We take it incredibly seriously. Me and all the leads, that’s what we work on all day and that’s what we’re committed to right now.”
While very well-received critically, XCOM 2 has run poorly for a significant number of players, this correspondent included (though it ran well for our reviewer Adam). Speaking to RPS yesterday, project lead Solomon stated that Firaxis were unaware this would be the case when they shipped the game. “I can honestly say that we didn’t know it would be this way at launch. We didn’t catch this stuff in compatibility testing. We’re fully, fully accountable for the product in people’s hands, so we certainly take responsibility for it.”
While a small hotfix, released yesterday, did not address the major framerate issues, larger fixes are “coming soon”. Solomon also revealed that the post-animation pauses some have criticised XCOM 2 for are being worked on.
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