Hello youse.
Shadows of Malice is a bizarre thing. It’s like a board game that fell out of time, something that tumbled through a warp rift from the 1970s. But then – no, it’s modern enough in places that it can’t be something from the past. It’s a hybrid, then, of times and styles. But it looks like the kind of thing the kids might have been playing at the start of ET. It has that early D&D feel, that crude-art, high fantasy feel. It certainly feels RPGish. There’s a lot of text to read, not BULK-wise maybe, but certainly in terms of spread. There is crucial text on cards, and there are a lot of cards. And it all feels a bit unwieldy but read on read on–
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