I like games. I like driving. But driving games? Not so much. Not since I could actually drive, at least. But in the name of natural science and fortnightly deadlines, I’m having another crack at it. As is my remit, I’m going heavy with the hardware. With the Laird Gaming Dungeon™ now operational, a top-notch driving-sim setup should provide for empirical exposition. Before that, however, please allow me to bother you with a broader theory of games that explains why driving sims have failed to fire my pleasure neurons in adulthood…
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