Sundays are for asking for feedback about the Sunday Papers. See the end of this post.
- At Zam, Jody MacGregor spoke to be Morgan Jaffit, designer on Freedom Force, about his work at Irrational and his transition to indie and the creation of Hand of Fate.
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Imagine this: you’re a young game designer in the early 2000s and your first real job in the industry is at Irrational Games’ new Australian studio, answering to the Americans but given a surprising amount of leeway. You’ve been entrusted with writing their new game’s script, which you email over to the States, directly to studio head Ken Levine – already kind of an intimidating legend for his work on System Shock 2 – then wait an entire week for a reply. When it arrives, it’s four words long and just says, “Formatted wrong. Do again.”
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