Dienstag, 1. September 2015

Metal Gear Solid V: The Phantom Pain – Faults And Fixes

I woke up this morning in a bright new world, a world in which what may be Hideo Kojima’s final Metal Gear game [official site] is available on PC. It still seems like an impossible dream, that a series that has only sporadically stealthed its way onto our machines should be here day one, the same time as the console launch, so I was expecting something to go wrong. Performance issues due to the port from console to PC? A sudden stepback in visual quality as compared to ‘prologue’ mission Ground Zeroes?

Remarkably, The Phantom Pain hasn’t gotten its cape into a tangle and seems to be running smoothly while looking devilishly handsome. There are some caveats and snags though, as always.

… [visit site to read more]



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