Montag, 21. September 2015

Sublevel Zero Is Procedurally-Generated Descent

I’ve only spent around an hour playing Sublevel Zero [official site] but that’s enough for me to predict that it might become one of my favourite games released in these final months of 2015. It’s the Descent spiritual successor that I assumed I’d be playing within a fortnight of the great Kickstarter revival period, offering precise combat with six degrees of freedom. The controls are tight, it looks lovely and the procedural levels appear to use finely tuned generation tools. A new trailer informs us that it’ll be out on October 8th, for Windows and Mac, with Linux to follow shortly.

… [visit site to read more]



from Rock, Paper, Shotgun http://ift.tt/1OpzlY4
via IFTTT

Keine Kommentare:

Kommentar veröffentlichen