Montag, 21. September 2015

Premature Evaluation: Valhalla Hills

Beer plays an important role in Valhalla Hills and it’s one of the more sophisticated technologies you can develop. Keep your militia well-supplied with booze and they receive a buff to their abilities in combat. This is in keeping with the stereotypical view of vikings as fighty piss-artists - but actually was against Odin’s advice. Among the god’s many sayings, quoted in the Poetic Edda, are a large number of warnings about beer, the pithiest of which is this: “No worse provision can [a man] carry with him than too deep a draught of ale.” Oh, okay, one more quote: “Be wariest of all with ale, with another's wife, and a third thing too, that knaves outwit thee never.” Quite so, Odin. But so many are his proclamations against excessive drunkenness (but not of drinking per se) that we can at least infer that it was a common enough problem. Latin accounts of Germanic tribes, which me might expect to be culturally similar to the vikings, certainly described them as hard drinkers. The Roman writer Cornelius Tacitus recounts with some alarm just how happy these shitfaced barbarians were to resolve disputes with bloodshed during the course of an evening’s revelry.

Each week Marsh Davies attempts to prove his valour beneath the baleful eye of the gods, venturing into the frigid wastes of Early Access and coming back with any sagas he can find. This week he’s been playing Valhalla Hills, a jolly village-building god-game with a Nordic theme.

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