Freitag, 7. Juni 2019

How The Sinking City is built to make you notice your journey

I sometimes announce, to rooms at large, that I wished Assassin’s Creed Odyssey wouldn’t tell me what to do as much, and let me just explore. Imagine my shock, therefore, at the reveal of The Sinking City, a Lovecraftian detective game releasing just the other side of E3, promising “zero hand holding”. No objective markers on the map, and no trails on the street to follow – just your own wits.

“In The Sinking City we have a map, and every street has a name,” said Waël Amr, the CEO of developers Frogwares. “The evidences tell you that the cross road on this street and this street — you have to physically go there, and you have to find the house, the place, the person that you’re looking for there.”

(more…)



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