Mittwoch, 25. Oktober 2017

How repetition defines the masterful world of Echo

ECHO1

When I first started playing Echo I was reminded of London’s tube network. Down there, meters below street level, the rules of space seem to deform. There are corridors that seem to go on forever, winding passages that twist left and right at random, and emergency staircases that feel so long that you begin to wonder if the space itself has started repeating.

Echo is the first offering from Ultra Ultra, a small group of Danish developers with a history at Hitman creators IO Interactive, and it’s a truly strange stealth game, obsessed by the uncanny qualities of repeated space.

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