Dienstag, 25. Juli 2017

The tactics and tension of Playerunknown’s Battlegrounds

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Twenty minute stand-offs, vehicular carnage, and acts of extreme bravery and (more often) cowardice. Playerunknown’s Battlegrounds [official site] has been one of the most-played games on Steam since its Early Access launch, and RPS are no strangers to its violent delights. Adam and Graham have been playing together for weeks now, and they sat down to discuss tactics, tales and what they want from the game as development continues.

Graham: Here is a thought I keep having: I love Playerunknown’s Battlegrounds, but it’s not a very nuanced game, is it? I’ve become so used to multiplayer games that are elaborate mechanical houses of cards (I’m bad at analogies today), with classes and multiple modes and interacting character abilities and the sense that everything is so very carefully balanced alongside everything else.

By comparison, Battlegrounds is a spartan throwback to an earlier era. Big map, lots of players, there are some guns about, have at it. I think it’s re-calibrated my critical brain somewhat, because suddenly those other elaborate games appear needlessly ornate.

(more…)



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