Montag, 27. Juni 2016

How The Witcher 3: Blood & Wine’s Monster Design Shows How Far The Series Has Come

The Witcher 3’s second and last expansion, Blood and Wine, does a fantastic job of bringing the series to a close. CD Projekt clearly wanted to finish Geralt’s story with a flourish and this is evident in so much of the expansion’s design.

It’s also a conclusion that brings the series full circle, although it does so in a way that, in typical CD Projekt fashion, is much subtler than you might expect from a game of this ilk. There’s no getting the gang back together for a round of drinks and to reminisce about the Good Times (well, there’s a little bit of that if you know where to look), and no revisiting of important locations from earlier games. Instead, Blood & Wine looks back at the series as a whole through its enemies.

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