GearHead [official site] is a fantastic, free roguelike in which you can build and customise giant robots, and then pilot them through random missions that fit together to form a plot with a proper beginning, middle and end. I first played it over a decade ago and have always assumed we’d covered it at some point in our illustrious history. Not so.
Now is the perfect time for some coverage though because creator Joseph Hewitt has just released an update after a nine year hiatus. I may as well admit that I’m in no position to analyse the changes, not having played the game for years (I’d forgotten there was a more spacey sequel; the original is superior) but I’m excited to jump back in.
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