Montag, 3. September 2018

Exapunks players remake Asteroids and Pong inside a fictional Game Boy

Johnny Lee Miller simulator sim Exapunks is the newest puzzle game from the makers of Opus Magnum. I’ve already told you how cool and hard it is. But I thought I’d pop by to show you the neat things players are making within this code-drenched alternative 1990s. Y’see, there’s an in-game handheld console called the Red Shift, and since Zachtronics are known for their frighteningly-detailed hacking games, you can program your own games for this Game Boyish device (not to mention other nonsense). Then, if you like, you can send the cartridge to other players.
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Sonntag, 2. September 2018

Ooblets shows off new card-based dance battles

How, exactly, does one mechanically win at a dance battle? That’s the question addressed by a recent update by the developers of upcoming creature farming sim Ooblets. Apparently, the answer is that you play your cards right.

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Interactive credits sequences make games and their developers more memorable

Usually when I finish a game, I like to sit and let its credits run their length. It’s a ritual that allows me some time to reflect on the game itself and the hard work of all the people who made it, and generally it’s a very nice experience. Except for the time when I spent a full hour watching names scroll by at the end of Far Cry 5 because, wow, a lot of people work at and adjacent to Ubisoft, huh. But there are more interesting ways to showcase developers than a list on the screen, as some recent games demonstrate.

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Some surprising decks appeared at Hearthstone’s European tournament playoffs

Blizzard’s competitive card game Hearthstone has had plenty of unpopular decks in its time, but few come close to touching Quest Rogue and Shudderwock Shaman. The good news was, supposedly, that the former has been nerfed into oblivion and the latter was only ever a joke that couldn’t be considered competitively viable. And yet both are currently seeing play in the currently ongoing European tournament playoffs.

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BioWare address Anthem’s approach to story and player choice

A handful of BioWare developers took to the PAX West stage last night to try to explain Anthem’s balance of singleplayer story and multiplayer action. The hour-long panel focused mainly on the factions and NPCs that your freelancer protagonist will be able to interact with and influence in the open-world action-RPG, including showing the ‘Our World, My Story’ trailer, which you can see below.

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The Sunday Papers

Sundays are for resting. I bet nobody’s thought of that before.

Keith Stuart, formerly of Guardian fame, blogged about how there’s much more to Fortnite than many people perceive. He points out that his kids see it as a social space more than as a game, more akin to a skatepark than Call of Duty. It’s an exceedingly good point, and an excellent retort to the alarmist claims you might have seen in the mainstream media.

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No Man’s Sky’s new Galactic Atlas is a condensed version of the game’s joys

As well as finding No Man’s Sky a relaxing exploration sim to play, I’ve especially enjoyed hearing about all the weird and wonderful corners of the universe that other players have stumbled upon. Now, Hello Games have made it much easier to find those stories. Released with the latest update, the Galactic Atlas allows anyone to explore fan-submitted points of interest. And I can’t stop poking around in it.

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