Sonntag, 2. September 2018

Interactive credits sequences make games and their developers more memorable

Usually when I finish a game, I like to sit and let its credits run their length. It’s a ritual that allows me some time to reflect on the game itself and the hard work of all the people who made it, and generally it’s a very nice experience. Except for the time when I spent a full hour watching names scroll by at the end of Far Cry 5 because, wow, a lot of people work at and adjacent to Ubisoft, huh. But there are more interesting ways to showcase developers than a list on the screen, as some recent games demonstrate.

(more…)



from Rock, Paper, Shotgun https://ift.tt/2NFvhWH
via IFTTT

Keine Kommentare:

Kommentar veröffentlichen