Donnerstag, 17. September 2020

Crysis Remastered's lead dev talks ray tracing, and why it's OK if you can't play ‘Can It Run Crysis?' mode

The key artwork for Crysis Remastered

Famed for its steep requirements and melting PCs the world over, the original Crysis was arguably one of the most important PC games of its day when it first came out in 2007. Not only did it push current PCs to their limits, but it also became a touchstone for the avid benchmarkers in the years that followed. Whenever you built a new PC, the joke was always, “But can it run Crysis?”

Now, that joke is probably going to become, “But can it run Crysis Remastered?”, which arrives on the Epic Games Store tomorrow, September 18th. With support for 8K textures, software-driven ray tracing, real-time reflections and loads more, developer Crytek and partner Saber Interactive have given the 2007 original quite the new coat of graphical paint – and I got to speak with Crysis Remastered’s project lead Steffen Halbig ahead of the game’s launch to talk all about it. We chat about everything from what kind of performance you can expect from its official PC requirements, to how their software-based ray tracing works, and why there’s currently no system on the planet that can max out its aptly-named “Can It Run Crysis?” mode.

(more…)



from Rock, Paper, Shotgun https://ift.tt/3c6QGVI
via IFTTT

Keine Kommentare:

Kommentar veröffentlichen