I have seven seconds to bypass twenty feet of sheer rock face to reach a subterranean escape pod before it propels itself back up through the planet’s surface, leaving my dwarven engineer trapped in a network of dark tunnels teeming with screeching alien insects. After a seeming eternity of desperate scrambling, I’ve made it to the cavern containing the escape pod, my heart sinking as I see how high up it is. My platform-creating gun has a single shot left, and I’ve nowhere near enough time to dig my way up. It’s then I spot it: A geyser venting trails of steam that can propel my dwarf into the air. I take the punt. It lifts me halfway up. My final, desperate platform shot does the rest. I leave with a shiny haul of gems, and roughly two seconds to spare.
The high level concept for this game is Left 4 Dead meets Minecraft, both undeniably influential games that, personally, I don’t have much enthusiasm for. Let me tell you why Deep Rock Galactic – a game that the phrase ‘more than the sum of its parts’ could have been invented for – is an absolute gem.
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