Second only to Grand Theft Auto, Assassin’s Creed may have left the largest mark on open-world games as we know them. But while we’ve all had our digs at climbable towers and cluttered maps, one Ubisoft developer claims that some of the historical stab ’em up’s most frustrating designs choices weren’t spurred on by the team – but instead crunched out in a five-day haze to ensure an executive’s kid wasn’t bored to death.
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