Mittwoch, 19. Februar 2020

Wolcen: Lords Of Mayhem is ridiculous and I love it

The world is crying out for Diablikes, or at least it seems that way from the rampant success of Wolcen: Lords Of Mayhem, a hacking, slashing, dungeon crawling action RPG that went into the top ten on Steam as soon as it released. It’s only climbed higher since, despite the fact that its still in early access and not issue-free. Also despite the fact that I have played it for several hours and have yet to identify who or what is Wolcen.

Wolcen: Lords Of Mayhem (which is, impressively, the game’s second crack at a title) is very derivative. If I didn’t know any better I’d say even the dialogue was procedurally generated by digitally pulping together Tolkien’s collected works with all three previous Diablo games, a recent D&D rulebook and the entire contents of one (1) Games Workshop store. But that’s okay. Nothing exists that is original, as they say. And, even as I write this, I want to play it again, because it is amazing.

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