Donnerstag, 6. Februar 2020

Surviving The Aftermath… of the early access city builder craze

It’s been three and a half months since Paradox Interactive announced – and simultaneously released into early access – post-apocalyptic city builder Surviving The Aftermath. And while I still haven’t worked out whether I think the game’s experimental development plan was a good idea or not, I can certainly respect how developer Iceflake Studios, and their publisher, are sticking to their guns. And their schedules, for that matter: Iceflake have just announced that the game’s fourth update, ‘Great Minds’, is about to be released, as per the launch plan of a year of monthly updates, before full release (and yes, arrival on Steam) late on in 2020.

I spoke to Lasse Liljedahl, the game’s director at Iceflake, and Nikhat Ali, its lead producer at Paradox, last week. Ostensibly, the plan was to talk about what’s coming in update four. And hey – there was a lot to talk about; they’ve been busy. If you’d like to, you can read everything I would have detailed on the game’s site. But respectfully, I couldn’t help but feel more interested in the process of making the game, than the game itself – at this point, at least. Here’s why.

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