Dienstag, 11. Februar 2020

Premature Evaluation: Totally Accurate Battle Simulator

When I was seven years old, my dad broke our Atari ST. We had been playing about with some primitive CAD software, plotting out simple shapes to render low polygon urns when he fell eerily silent. His face slackened, transfixed. His eyes became locked to the screen. Clicking over and over, the man began adding vertices anywhere they would fit, hundreds of them, tracing the outline of some impossible, non-Euclidean solid. With each fresh click the Atari took longer to respond, until at last the monitor was a nonsense web of overlapping edges and clipped geometry. “Dad,” I pleaded, the maddening nest of garbled lines reflected in his glasses. “Dad, don’t.”

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