When Supergiant Games started to make Hades, their Rogue-like action-RPG, they had plenty of experience making narrative games. Across Bastion, Transistor and Pyre, they’d found they were pretty good at telling stories. But in a Rogue-like? And what’s that? They intended to put Hades in Early Access? Could they ever fit with the kind of rich characterisation and storytelling that made Supergiant’s name?
“We were really curious to see if narrative could fit into an Early Access experience,” writer and designer Greg Kasavin tells me. “And it turns out, it immensely benefits from it.” I have to agree. Hades’ Sisyphean-twitch-action, in which you take repeated runs through the Underworld in an attempt to escape your hellish dad, is brought to life by a setting within the rancorous interplays between the gods of Greek mythology, and dynamic story design which responds to your progress. (more…)
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