Montag, 17. Februar 2020

Among Ripples' creative director on crayfish, capitalism, and 90s Star Trek

Last week I played the prototype demo of Among Ripples: Shallow Waters, and although it was in fairly basic shape, I was both enthused and touched by it. Enthused, because it proved that tycoon games don’t have to cheerlead for the idea of the natural world existing only to fuel exponential financial growth. And charmed, because it chose European freshwater fish – a lifelong, inherited obsession of mine, woefully underrepresented elsewhere – as its subject.

Even though the demo was barely an hour long, I was still thinking about it days afterwards, so I got in touch with Martin Greip, creative director at developers Eat Create Sleep, to chat about it. We ended up in a long discussion of how management games can subvert capitalism, conservation in the Baltic region, Star Trek, BioShock, and (of course) crayfish. The best bits are below. And if you want to know more, Among Ripples has gone live with a Kickstarter, so you can join my unreasonable pressure campaign to have eels put in the game.

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