Freitag, 15. November 2019

Wot I Think: Superliminal

It must be daunting, making a first person puzzle game about messing with physics. Do I even need to name the shadow looming over this whole genre?

Superliminal is a short, linear showcase of puzzles built around the creative use of perspective. You’re a volunteer, testing an experimental sleep therapy based on inducing dreams you can muck about in. Gentle, soothing jazz plinkles away in a series of rooms you must navigate by resizing objects, but there’s no embiggening gun or shrink ray here. You change the size of things by picking them up, then looking and moving around until they appear differently from your new position.

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