With just over one week to go until Phoenix Point launches, the developers have explained what they’ve been polishing and tweaking since the last build for backers. It sounds good! Some changes reduce frustration, such as making Haven attacks less frequent so commanders have more time to explore, while others sound just plain desirable, like a “complete rework” of faction weapon stats. Phoenix Point has always seemed fascinating, as you might expect from X-Com co-creator Julian Gollop directing a new tactical worldwar about defending Earth from an ever-mutating menace, so I’m glad to look now and nod “Ah yes, almost here, just a bit of polish, that’s just lovely, good.”
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