The makers of upcoming post-apocalyptic, narrative-driven RPG Broken Roads have explained how its morality compass works, and it’s already making me worry about my decisions. As someone who likes to play RPGs through in a few different ways, because you can’t be evil in your first playthrough, I’m intrigued to see how my actions will come back to bite me later on. I think the system bears some resemblance to the personalities in Disco Elysium, but I can see Broken Roads being a tad more unforgiving.
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