Sometimes a skeleton is just a skeleton. They’re bloody everywhere in the Fallout games, so you could easily overlook just one more. Sometimes, however — like in the Fallout 4 instance above — it’s a clever multi-layered nod to a friend. Earlier today, former Bethesda level designer Joel Burgess shared a few of his stories and favourite hidden creations via Twitter. It’s some good insight, good advice for level designers, and highlights a few things you might have otherwise missed.
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