Most of the board games I like are exciting. They’re about betrayals, surprises, audacious cunning. They’re games that weave drama around humans rather than systems, driven more by the delights of psychology than the dryness of systems. They pop because humans, at least when they’re onto you, are hard to control – but that can be exhausting. Board games cater for less aggressive competitions, too. I also like games where you sit back, tinker with a system and watch it grow.
They’re called engine-building games, and Dota Underlords is a pretty good one.
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