If you go to read the Steam charts this week, you’ll be sure of a big surprise: the best-selling game was little-known, stone age city-builder Dawn Of Man. It had no publisher, its two-person developer was known only for the somewhat under-the-radar colony sim Planetbase, and it hadn’t enjoyed prior coverage from any of the largest sites or streamers. Hell, its official trailer had only accrued 50,000 views since being uploaded in December 2018.
But there it was, a $20 strategy-management game about collecting sticks and randy goats, outselling Plunkbat, GTA 5 and DMC 5.
How could such a thing happen, in an age where breakout hits increasingly only seem to come from massive companies?
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