Freitag, 8. Februar 2019

Breach was nearly made at EA, but then business happened (twice)

Action RPG meets MMO Breach is currently finding its feet in early access. It’s the sort of thing that will definitely be someone’s favourite game, if only they a) realise it exists and b) can figure out what it is. Currently the main barrier to this seems to be that it’s wrestling with ongoing performance issues; Matt really enjoyed playing its asymmetrical PvP as the Veil Demon, but found the game itself to be a “laggy mess”, and it’s squatting as a ‘Mixed’ on Steam, where most of the negative reviews are for crashes and framerates. The devs plan at least one major update a month while in early access, the first of which is coming soon. Hopefully it will fix the worst of these issues. But I digress.

Breach is having a difficult time right now, but when you look at the road to development, it’s sort of never had an easy one. Director Gabe Amatangelo has been trying to make it, or a version of it, for the better part of a decade, and mostly from inside EA. I spoke to him and Dallas Dickson, the CEO of their new indie studio QC Games, at PAX South. It is unconfirmed if all of QC Games have names like detectives on American cop shows.

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