The Special Prize at this year’s foxerfest was guest editorship of Flare Path for a day. Winner Peter Arnott has chosen to use his 24 hours of authority to send this column to a locale it has never visited before. This week, in accordance with Peter’s wishes, I’ve been thinking about difficulty in computer wargames.
Although the Difficulty Compact between historical wargame creator and historical wargame consumer is as binding as any end-user license agreement, you won’t find it printed in manuals or tickboxed on store pages. Indeed it’s so unwritten/unspoken that this might be the very first time it’s ever been blazoned in brazen black and white: (more…)
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