Hi-Rez, the developers of Smite and Paladins, don’t have it easy. They compete head-on with Blizzard’s juggernauts; with their fingers stuck in the same hero-shooter-flavoured pies the comparisons are inevitable, and rarely favourable. Depending on whose questionable extended metaphors you listen to, you might hear it argued that they spend their time looking at where their competitors’ fingers are, and then follow suit.
You might also hear that their games can be uneven, or poorly managed. Some of that rings true, though much is hyperbole. Hi-Rez have made a few missteps, but that’s partly because they take a lot of steps in general.
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