Montag, 23. Juli 2018

The Joy of getting lost in Shape of the World


“I learned to love getting lost. You can get pleasantly lost when you don’t know where you are but you know you’ll find your way if you just keep going. That’s the feeling I wanted to create in a game.” This is Stu Maxwell’s philosophy behind his debut game Shape of the World, a serene exploration game where the world’s lush, alien environment organically grows and evolves around you as you walk through it.

After a successful Kickstarter in 2015, Maxwell has been working on Shape of the World as a one person team under the name Hallow Tree Games. I asked him how he first came up with the idea of Shape of the World. “It’s while exploring Vancouver’s Stanley Park and the surrounding Pacific Northwest that I came up with the desire to create a relaxing game of exploration,” Maxwell explains in our email exchange. “Stanley park is a huge, old-growth forest right next to downtown, full of maze-like paths that I flew down on my bike with great music playing through my headphones. I loved the flow of sailing through the forest with electronic music driving the emotion.”

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