Freitag, 20. Juli 2018

The cramped horror of GTFO hopes to bond people

The monsters are sleeping. They stand around in dark corners, obscured by a thick dust that hangs in the air. Our squad creeps through the doorway, crouching and tense and heavily armed. Then: a single gunshot. The monsters are awake. They scream, they run at us, they flail and strike with fleshy, twisted limbs, and call out for more of their brothers (sisters?) who come scampering through the cavern toward the noise and gunfire that follows. Eventually, the squad fights them all off, things calm down, the last of the fleshy creatures is killed. All right, asks one of the team playing GTFO with me. Who fired that shot?

“Yeah, sorry,” I say. “That was me.” (more…)



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