Greg Kythreotis and Daniel Fineberg make up Shedworks, a game development studio with four years experience in the industry. They’re both self-taught and, as the name suggests, they conduct their work out of Greg’s parents’ shed in North London.
At E3 this year, both Greg and Daniel took the stage to present their game during The PC Gaming Show. Unlike anything else seen at this year’s expo, Sable‘s dreamlike world and wonderful art style stood out, and its trailer inspired instant fans. From the comfort of his family garden, Greg talked to me about Sable’s wide spectrum of inspirations, the struggle to convey the point of an abstract game, and what the player can expect from Sable.
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