Mittwoch, 4. Juli 2018

How one person created the lushly organic world of Ghost Of A Tale

This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they’ve taken to make their games. This time, Ghost Of A Tale [official site].

Every time I see Ghost Of A Tale I’m taken aback by its beauty. Its world of cracked flagstones, knurled furniture, twisting passages, haphazard towers and lush vegetation looks like it’s truly lived in by its population of woodland creatures; by authoritarian rats, scurrying criminal mice and pirate frogs.

All that detail lends Ghost Of A Tale the feel that it’s the product of a large studio, of a team of artists leaning on years of experience. But it wasn’t. Ghost Of A Tale’s world was made, fundamentally, by just one person. One person, in fact, who’d never even made a game before. Lionel ‘Seith’ Gallatt created every texture, level layout and model, animated them and did a great deal of the programming that underpins it all. Not bad for someone who’d previously been Despicable Me’s animation director. (more…)



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