I’m getting pretty burned-out on remastered vintage videogames, partly because they’re ten-a-penny niow and partly because, over on PC, between graphics settings and mods, it’s usually fairly straightforward to make a golden oldie look better than ever. There’s one notable exception to that for me, which is Elder Scrolls series peak Morrowind. Its spindly world of shroom’n’insects’n’ash’n’gonzo weirdness is seared onto my memory forever, but in 2018 it has neither the remarkably fresh stylisation of proto-3D like Quake or the just-about-getting-away-with-it Xbox 360 era. I love its look, but I have to play it with mods, to overcome the likes of draw distance limits and smeary character models. I’d love a remaster that kept the fundamentals but loosened up the limitations.
Bethesda Game Studios director Todd Howard thinks differently: “for something like Morrowind, my personal preference is not to remaster it.” Dagnabbit!
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