Mittwoch, 20. Juni 2018

Vampyr saves its most affecting dilemmas for its last act – and then loses its mind

vampyr erection

When I published my Vampyr review (summary: choice is an illusion, apart from when it’s a roulette wheel; the dialogue’s stuffy but the fights are tight if you invest in them), I estimated that I was about two-thirds of the way through the game. With embargoes and deadlines out the way, I was curious to see how it all resolved, and particularly what, if any, dark consequences would ultimately ripple outwards from the choices I had made. It’ll just take few hours, I reasoned. One more working day.

16 hours of increasingly maddening play later, I grimly watched the credits roll, my mind a whirl of relief, contempt and despair. If my post-review return to Vampyr had immediately collapsed into the combination of soporific lore and desperately ill-judged combat excess that did its final furlong, I wouldn’t have minded so much. What frustrated me was that this was proceeded by a strong stretch wherein it finally became the game of agonising vampiric dilemmas that we’d hoped it would be from the start. So close to brilliance, and then this abrupt decay into absolute folly. (more…)



from Rock, Paper, Shotgun https://ift.tt/2K17azH
via IFTTT

Keine Kommentare:

Kommentar veröffentlichen