Symmetra has always been a bit of an odd-hero-out among Overwatch’s roster of characters. She was the only support character not capable of healing her teammates, leaving players unsure of what her role was. Despite a previous rework, she was rarely played. At lower levels she was sometimes chosen in very specific situations, usually as the first point of defence on certain maps, but her pick rate plummeted the further up the rankings you went. In the Overwatch League, she was the only hero to never be played at all.
Yet she was also one of the most hated characters in the game. The main point of contention was her auto-aim primary fire, which locked on to enemies within range and charged up, doing more damage over time. Players who thought the game should only reward a narrow definition of skill, hinging on aim and reflexes, became vitriolic. “No aim, no brain, Symmetra main,” became a meme, often seen in match chat whenever someone got frustrated. And that was a milder comment; when I chose her after the rework was announced (but before it was playable on the test servers), one member of the opposing team told me: “People who play Sym are f*****s and shall be executed.” (more…)
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