Montag, 23. April 2018

Stellaris update 2.1 will rework anomalies and nudge space monsters out of your hyperlanes

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I really want to get into Stellaris. I find myself buying every major expansion close to its release, convincing myself that late-game megastructures, role-playing as a robot or blowing up planets will be the hook that reels me in. Every time, I merrily launch into a fresh game – only to find my fun dissolving into work once I’m a few hours in.

“But that’s the best bit!”, you say. “Roaming the galaxy and discovering strange worlds with stranger stories is the most alluring step towards a fantastic sci-fi experience!”. Paradox are making that step even easier to take with update 2.1 by removing failure risk from anomaly research, and rejigging hyperlanes so space-nasties don’t get placed on chokepoints. I’m glad to see changes are still arriving that shake up the early game – perhaps they’ll be enough for me to stick with a galaxy long enough to actually build a goddamn Dyson Sphere.

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